Software:
Autodesk 3ds Max 8.0, Maya 7.0
Pixologic Zbrush 2
Mudbox Beta 2.2
Adobe Photoshop CS2, Illustrator 10
Adobe After Effects 7.0
Macromedia Flash 9
Subversion Tortoise SVN 1.4
Vicon IQ 1.5, Workstation 1.5
Editor Usage:
2D Side Scrolling Game Development Kit
KA3D engine
Unreal Editor
Hammer Editor
TGBX Editor (Torque Game Builder X)
MS Visual C# 2005 Express (XNA/ XBOX) Game Studio Exp
Download PDF Version of Resume
Download Word Version of Resume
Jeff Cline
3D Modeler/Artist
jdcline@smu.edu
6900 Chateau Drive
www.jeffdcline.com
Frisco, TX 75035
214.280.2172
GAME EXPERIENCE
- Lead Artist, 9 person team (2 artists), 5 month project that created a starter kit for Torque X.; an interface that allows non-coders to create 2D games for the XBOX 360
- Managed art assets, daily tasks, and assisted in design using Scrum project management
- Designed concepts, textures, UI, particle effects, and animations for three 2D games
- Wrote instruction and help documents for art pipeline
“ Grimoire” - Half-Life 2 Project - September 2006 – March 2007
UI/3D Artist, 15 person team (four artists), six month project
- Created concepts for two level arenas, five world objects, in-game UI
- Modeled, textured, twelve world objects
- Designed in-game UI and four seamless environmental textures
“Sin Episodes” - Half-Life 2 Project, July – September 2006
Artist/Weapon Modeler
- Worked on 10 person team (four person art team) to create a expansion pack of Sin Episodes in the Half-Life 2 Source Engine
- Concept, modeled, textured, and exported three 1st and 3rd person weapons
- Concept, modeled, textured, and imported/exported five world objects for level environments
“DangerBall ’77” - Unreal Tournament 2004 Project, January - March 2006
Lead Artist, 11 person team, three month project
- Developed and implemented art direction for artists and designers.
- Modeled, rigged, textured, and exported one character and three weapons
- Created 25 character animations
- Created ten level textures, created four seamless textures
Lead Artist - Nightmare Productions
- Worked on 2 person team, three month project
- Created 35 2D sprites in Photoshop, 18 animations, and HUD layout
- Created CD cover, label, box, and character/environment concept art
EDUCATION
The GuildHall at SMU - July 2005 – March 2007
Graduate Certificate in Digital Game Development, Art Creation
Oklahoma City University, OK August 1988 – March 1991
Junior Level Standing - Fine Arts
ACCOMPLISHMENTS
- Norick Art Scholarship
- Lebron Art Scholarship
EMPLOYMENT
Guildhall / Microsoft, April 2007 – Current
2D/3D Artist, Art lead
Logix Communications, March 2005 – June 2005
Sales T1
LCR Technologies, Inc., July 1993 – February 2004
Sales management and tech director
Independent Graphic Design, January 1999 – October 2000
Created logos and themes for incentive house travel
Walt Disney World Entertainment, July 1991 – February 1992
Character entertainer

Copyright © 2006-2007 Jeff Cline and The Guildhall at SMU. All rights reserved
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